Talebench

For developers

Talebench games grow in two ways without changing Talebench itself:

These pages are for people who write add-ons.

An add-on runs inside the engine, never on the game's page: it has no network, no clock and no randomness but the engine's own draws, a memory cap and a step budget per call. The same game plays the same way every time, in the editor's test play, in a published game, in a replay.