TalebenchWhat’s new
What changed in Talebench, a section per day, newest first.
In a dungeon seen from inside, a chest, a lever or a trap on the cell the party stands on is now drawn at the foot of the picture, so you see what you are standing at. · 1 change
Updates that day: Your own wall pictures in the preview · The small map in its corner · What lies at your feet · Make camp from the message line · Finds in the message line · Your own pictures for dungeon walls · Battles in the corridor · Make your own dungeon walls · Your party beside the corridor · Things in the corridor · Textured dungeon corridors · A crawler’s pad and compass · The whole map, also from inside · Every field named · Chests worth opening · A cell’s own things first · A dungeon map that explains itself · A diary at hand
Help
- A new help article explains dungeons step by step.
When saving a version, renaming or deleting a file, a comment, a note or a style does not go through, the editor says so and keeps what you typed. · 1 change
Updates that day: Clearer when something goes wrong · Losing need not end the game · Lines in any order, names that read · Settings that fit, weapons that count · Quicker pages, sturdier library · A library that stays quick · A readable menu in every look · Clear dice over any scene · A steady sidebar · Tab when you type fast
Help
- The First steps of a new choice story follow the help’s Your first game, step by step.
Sounds made with AI now understand descriptions in German and other languages: the description is turned into a short English sound prompt first, so heavy rain sounds like rain and not like footsteps. · 1 change
Updates that day: Sounds from a description in any language · See every visit in the preview · One tap shows the whole line · Only if a choice was made · Play takes the keyboard into the game · Undo that says what it undoes · Copy, a level in between, and where an option leads · Dice battles that hold still on a phone · The dialogue editor as a grid · Dice battles that stay in place · Combinations with a look of their own · Dice effects shown as intended · Game cards that tell more · Tidy game cards · The start page knows you · Health that only counts down · Dice battles that read cleanly
Help
- The help names the right buttons for changes, and says where background sound and music are added.
In dice battles the foe's throw now lies in the dice tray: while you throw to defend you see his attack above your own dice, and afterwards both stand side by side with the result ("14 vs 10 + armour 2: 2 damage"). · 1 change
Updates that day: A run of three · See the throw you face · Hidden dice · Replies that stay, found at once · Options to passages you already have · Dice tricks · Real dice, and who starts · Defend with your own dice · Gentler critical throws · Your own throw in the log · Dice battles to try · Lighter games, keys for your own tools · Games that remember, pages that invite · A lore book that fills itself · Fights that end without a fall · Fights that belong to their scene · Larger text on large screens, quicker shared links · A map that stays put, and a first game without surprises
Help
- The help panel closes with Escape, and its Ask button stays in view.
The help explains the map’s right-click menus, the arrows, Write with Before this and Chosen, deleting a passage and As the chapter. · 2 changes
Updates that day: The writing view in your words, and a book you can play · Games that pick up where you left them · Writing that never loses a word · Projects come first, and come back · The map keeps still · Saved battles go on · Help for the new ways of writing · Writing on, faster
Help
- The help explains the map’s right-click menus, the arrows, Write with Before this and Chosen, deleting a passage and As the chapter.
- Numbers in the editor follow your language, translated texts are checked like the main ones, and the glossary explains 14 more words.
Ask for help: a new button beside Help answers “how do I…?” questions in a few steps, each with Show me, which opens the right place and marks the field. · 6 changes
Updates that day: Battles in the middle of the picture · Smaller pictures, smaller dialogue — if you like · Your first battle, step by step · Your heroes show in battle · The help answers in full · Ask for help while you make your game · Whole lines, a fourth cursor set, a smaller story engine · Phones read from the top, new cursor sets, steadier stories · Lighter games, AI activity and a calmer simple view · Easier to read, fairer statistics, a calmer editor · Frames for the dialogue box, and clearer settings · Cursors, sharing to the library and seeing every screen size
Help
- Ask for help: a new button beside Help answers “how do I…?” questions in a few steps, each with Show me, which opens the right place and marks the field.
- Ask for help checks every field it names against the help, and keeps your Helped / Did not help.
- Ask for help: a fair number of questions per person each day, the same however fast they are sent; your conversations are part of your account’s download.
Earlier that day
- Free for everyone, up to 30 questions a day; Helped and Did not help tell us which answers to improve.
- Ask for help now gives its whole answer: longer answers were cut off before and showed an error instead.
- Ask about this: on a problem, a field’s help or an empty area, the question already knows what it is about.
- Answers come from Talebench’s help and the example games; the help never changes your game. With your yes per project it may look at a summary of it.