Talebench

What’s new

What changed in Talebench, a section per day, newest first.

Look → How the game sounds offers Table sounds as a pictured choice: wood, leather and paper for every click, the sounds a new game starts with. · 1 change

Updates that day: First steps counted once known · Table sounds to pick · Your last matches · Back to your match

Help

  • After a reload First steps no longer says “0 of 7” for a moment: it shows your progress once it is counted.

On the story map, arrows no longer cut across the corners of passages: where a curve would, the arrow goes round at right angles. · 1 change

Updates that day: The map stays where you move it · Groundwork for duels between two players · A lost battle’s arrow around its passage · Room for every panel · Arrows that keep clear of the passages · A new passage you can always click · A picture for each kind of game · Dungeons in words on a page

Help

  • First steps shows only whole rows; a soft shadow at its foot says more steps lie below.

Ctrl+K (or Ctrl+P) now finds anything by name: a passage, a character, a thing, a value, a part of the editor or a command such as Publish or Play. · 1 change

Updates that day: Go to anything, switches in dungeon walls, and Deepwatch floor by floor · Title screens of their own, and fighters you can see · Point and click, and bigger text on big screens · Pictures fill the screen · Safer saving when working together · The add-on library · Add-ons with a page of their own · Share your kits

Help

  • The developer pages show how to build a puzzle or minigame of your own as an add-on with its own page.

An add-on can have settings of its own: in the full view, Features → Add-ons shows them on its card, and the game uses what you set there. · 1 change

Updates that day: Add-on settings and new versions · Add-ons for your workspace · Add-on pages in your look · Collections as an add-on · Add-on steps · Pages for add-ons · Add-ons with their own moves · Dice as they fell · Editing together, safely · Editing together, more safely

Help

  • New developer pages, linked at the bottom of the start page: a guide to writing an add-on, a reference and examples, with Talebench’s kits to download. The help has a new article, Add-ons.

When a foe’s feint, shatter or breakthrough beats your defence, it is stamped across the table with what it did, the broken die cracks and a feint’s moved dice glow, until you press play. · 1 change

Updates that day: Add-ons prove themselves · Saves know their features · Games know their features · Ready for add-ons · Collections as a module · The next file format · Ready for the next format · A run of five · Five dice, tidied · Blows that land, foes you can read · Five dice · Watch the foe’s feint · Every blow seen · Small phones · Strike means strike · Parries that say it right · Cleaner rows of coins · A play button that asks for the blow · The foe’s tricks in plain sight · Dice that strike · Your press lands the blow

Help

  • The help on battles describes the five-dice standard: five zones with the hands, the full house and five of a kind, the parry by the same pips.

Features now lists what your game uses under In this game, and everything else under Add a module: each module says what it needs and how much it adds to your game’s download. · 1 change

Updates that day: Checks, documents, levels and equipment as modules · World maps and decks as modules · More features as modules · Modules: only what your game uses · A passage between two · Blows you can hear and see · Dice to throw again, and a real axe · One sword on the coin · Iron plaques and sharp badges · Tips where they belong · Rules and log in the table’s colours · Combinations named beside the dice · A proper dice cup · Dice duels on a phone held sideways · A calmer dice table · New faces at the dice tables · Coins in sight while you choose · The dice duel on a phone held sideways · A feint that re-aims every die · Every 1 counts: the stealth jab

Help

  • The editor shows only what your game uses: the player texts and help articles of modules your game does not use stay folded away until you add them.